24 August, 2005

A New Low In TV

Just when you thought it couldn't get any worse.

Sperm donor reality show?

Aug 24, 11:14 AM (ET)

AMSTERDAM (Reuters) - Billionaire television producer John de Mol, behind the pioneer show Big Brother, will test the limits of reality TV with a program in which a woman searches for a potential sperm donor to conceive a child.

His new TV station Talpa, launched earlier this month, confirmed it will air a program called "I want your child ... and nothing else!" but gave no further details about the show due at 1830 GMT Wednesday.

"The plan is that we visit potential donors and -- of course on camera -- decide which man is most suitable," the 30-year old woman who will feature in the program said in an interview with De Telegraaf newspaper.

"Afterwards there will be artificial insemination," said the woman who was identified only as "Yessica" and who has bought a house with a room for a child.

The show is a one-off competing with four other reality TV programs, one of which follows five former prostitutes starting a cafe. The program receiving most votes from viewers Saturday, after all the shows have aired, will be turned into a series.

De Telegraaf also published an email address for men wanting to donate sperm to Yessica.

It boggles the mind.

21 August, 2005

Star Wars Galaxies

Because of the nature of the internet, most, if not all, of the links in this post no longer work. It's too bad that this has to happen, but there's just not much I can do about it. As I don't subscribe to these games anymore, it's difficult to find these posts (if they still exist), so they may or may not be updated.


The first 'quoted' text was originally posted to the MxO forums in a thread called 'Dont Believe SOE Lies', which was a 'warning' about what S.O.E. will do to MxO.
That thread was deleted just after I posted this reply.
There was some harshness in the thread from a few, but not really anything worthy of deletion.
S.O.E. has been well known for deleting negative posts and/or forum banning people for posting negative comments on the SWG forums.

Cache is a wonderful thing and I was able to save it and am now presenting it as my comments and observations on SWG (mostly) after the 'Combat Revamp'.
Sorry it is a bit long (feel free to skim, I won't be offended), but I, and many others, feel very strongly about what has and hasn't been done with this game.


Mxo and SWG are different games, but the owners are now the same.
They aren't going to 'kill' it, depending of course on your definition of 'killing it'.
They aren't going to shut it down, (not right away, at least) but based on my experiences with SWG, the potential for alienating the playerbase with unwanted changes is quite real.

I started SWG about a year ago, and it was awesome. SW universe, huge worlds to explore, movie icons to meet (though not live), professions to learn.
It was truly amazing.

Then I became a Smuggler. (I actually had 4 alts, as I tend to get bored doing just one thing, but Smuggler was my favorite, even with the problems)
Yeah, the Smuggler argument.
Smuggler is one of the icon professions of the movies (Han Solo, just in case you didn't know).
When I first started, it was pretty dang spiffy. A bit of a grind for some of it, but not too bad. And, I found a great guild and made many friends.
After a while, the novelness wore off, and after spending time on the forums, I realized that it would never be fixed.

Try reading Revamp Discussion and Smugglers in SWG History - as written by the Devs.
No need to read the whole threads, just the first and last few pages.

I started MxO about 3 weeks before beta ended, and while I didn't experience the awe that I had with SWG, I did enjoy it.
Enough to keep playing for now, at least.
I let my subscription to SWG lapse for a while and planned to return after about 6 months to see what was new.
The Combat Upgrade/Rebalance (CURB) was just going live as my sub expired, so I didn't really get to play with it much.
The game was unbalanced, but still very fun for me, and didn't really need this change, as over 17,000 people thought.
This is about 8-10% of the population.
It's a standard guess-tamate that only about 20-30% of a games population use the forums, the rest either don't know about, or don't feel they need to/should have to use the forums. They just play for enjoyment.
Presumably, it would be about the same percentage that would know about a petition like this.
So looking at it with those numbers, about 40-50% of 'those in the know' didn't like these changes.
Looks a lot more substantial now, doesn't it?

Because SOE bought MxO, I added the Station Access to check out SWG again and see what's been happening.
I haven't been impressed so far.
Slicing (modifying weapons and armor for better stats) now requires loot drops instead of crafted tools.
They have increased the drop rate some, but they are mostly on elite npc's, and thus still somewhat hard to find and expensive.

Just a few days ago, JFreeman (a Developer) said:

I can say that we can't really give any specifics about our plans, other than we plan to stop promising a smuggler revamp that we never seem to get around to delivering.

It's very unlikely we'd ever do a full profession revamp for smugglers anyway. Instead we're focusing on incremental changes, enhancements, updates.

At least they finally admitted it.
It only took two years.

When I logged back in on Monday, there was a lot to take in.
I knew things had changed and some people would be gone. Some because of the CURB, some just moved on to something else.
After a few days of talking to the few friends I could find, I removed about 60 people (leaving about 30) from my friends list.
Some were guildmates that I didn't know too well, but some were friends that I enjoyed playing with.
Regardless, a 66% attrition rate is horrible, and it was indeed a sad day for me.
Most of those that are left, I haven't seen yet, but am told they are still around from time to time.

In his Goodbye Thread, electricnomad wrote:
And most of all, I'd like to thank the friends I made in SWG. Knowing and interacting with people has been the most meaningful part of this game for me. As I said in some private goodbyes, if you would have asked me a year ago if you could ever become friends with people without having met them in person, I'd have never believed it. But somehow, through their writing and through their in-game behavior, personalities shone through, and I got a sense of the people behind the pixels. And I liked them. I genuinely like many of the people I've played with in SWG, and the people are what I'll miss more than anything else.

How true those words were, then and now.
He left a few months before I started, and only knew him by reading his posts.
He was one of the more vocal players (and there were a lot of them) with ideas for changes, fixes, and new content for many of the professions.

Through my reading of the forums in the last few days, it appears that Jedi is getting yet another upgrade/publish/revamp. (Not too sure, many seem to know, but are under NDA, an official announcement is supposed to be coming soon)
That makes two publishes (and many other tweaks*) in less than one year, while Smuggler, and several other professions, are basically ignored.
(*Some of which are, recently Jedi were allowed to group to hunt without affecting their visibility {drawing attention to, and getting a bounty on themselves}. Jedi are almost exticint in this time setting, yet there are tons of them in-game, and they tried to slow down the progression by changing the xp payouts {for everyone} making them lower to extend the grind, make them subscribe longer, and dimish their overwhelming presence. {A bit late for that now}, and Jedi had the 'death penalty' removed for being killed by NPC's {Jedi previously lost experience points when killed by an NPC})

This is what people fear about what SOE will do with MxO.
Poor CS, ignore it, or change it to resemble Everquest or World of Warquest then ignore it.

Sadly, I'm considering quitting SWG for good when my Station sub runs out, and just continuing with MxO, depending on what this big announcement is.

With my friends gone, there isn't much reason for me to stay anyway, and another Jedi (whatever) would probably be the final nail in the coffin.
(Yes you can have my stuff. I'll auction it, then donate the credits to friends and newbs, watch the Ahazi, Chilastra, and Eclipse trade forums.)

Sure I can meet people and make new friends, but, as B.B. King said:
"The thrill is gone"
(and I fear)
"The thrill is gone for good"


The announcement was made on Aug. 19, and it is indeed Jedi-centric.
Players will be receiving missions from the ghost of Obi-Wan on Mustafar, and recieve a special color saber crystal, among other unnamed rewards.

A few days before the announcement, changes were made to the way experience is given for grouping, resulting in less experience given when in large groups, which is what the CURB was supposed to incourage, among other things.
There was tremendous outcry from the masses and it was changed back a few days later.
There's also been some outcry about the new expansion as there are over 800 posts in the announcement thread.

(Entire discussion)
My comments from the MxO forums on this topic:

I saw that.
I heard the rumors, then it was confirmed yesterday.
It boggles the mind that they are basically ignoring the rest of the players who like some of the more than 30 other professions and have no desire to grind out Jedi.

They've changed the new player tutorial to show you Jedi fighting at the end and if you do the beginning quest, as a real new player would, they basically tell you 'we've been watching you, you are very special', ensuring that everyone who even thought about becoming a Jedi will know it's quite high profile and obtainable.
Of course, a visit to any of the major starports will tell you that too.

They've added new 'content badges' in Mos Eisley, where you start, so you can become 99% done with force sensitive 'glowy' in less than an hour.
The only thing left is to master any profession, which can be done in a day or two.
They've taken away the negative xp for dying to npc's and they no longer get visibility if they are in a group.
Wouldn't want to make it too hard on them now, would we?
Of course, they stated several times that Jedi was to be rare and quite hard to obtain, obviously that was just another lie.

I did not go for RoTW, as I didn't really know if I'd be staying or not.
Reading the forums, it appears that all the quests are all instanced and that many are also broken.
The new expansion doesn't look interesting if you are not going for / already Jedi.
Apparently, everyone gets to meet Obi-wan Kenobi's ghost and take missions from him, get a special lava colored saber crystal and some othe big reward.
Whee, what are my Smuggler, Doc, and Crafter are going to do what with those?
Oh, sorry, the Doc and Crafter can't even get them as they are completely non-combat characters and the majority of the expansion is "high-level content".

There were two 'Friday Features' released that day, the other was the Profession Popularity Stats, showing what professions were most popular.
Unfortunately, no info was given on how or when this data was tabulated.
This gave many Jedi players fuel to argue that Jedi was not the most popular profession in the game, most likely hoping to ease the frequency of flames directed their way.

(Whole discussion)
My comments about the 'stats':



MsNiL wrote:
There's now solid evidence that more than half of the Jedi profession is so redundant that they are the rarest skillsets mastered in the entire game... still there's ignorant fools jumping on us.

You actually think that's a true statement of how many Jedi characters are in the game?
You can't be serious.
Some are the 'noble' professions like healers and crafters but these are by far the minority.
The vast majority go for Jedi to be the alpha class and have their cool glowy sword.

I heard about the new tutorial, and made a new character just to see it.
Gee, I wonder why all the new players want to be Jedi? Maybe it's the fact that there's now a saber fight at the end, then doing the intro quest in Eisley, they are told 'you are special, we've been watching you for a long time now'.
Lets not leave out the fact that you can be 95% done with Force Sensitive 'glowy' in about an hour, getting the content badges with missions in Eisley, doing a bit of traveling for waypoints, leaving only any profession mastery, which can be ground out in a day or two if you chose the right profession.

Sure, most of the actual Jedi skills are at the bottom, most don't master those trees.
Let's look at the top 5.
Hmm, looks like the grind professions.
Bounty Hunter has 5 types of xp for conversion, the rest combine in various ways for 3 or 4 types of xp.
Some are BH just to grief Jedi, sure, but there's a lot of $ to be made just doing npc missions.
M. Smugglers can slice the terms for extra $ and xp.
Slicing loot drops either for sale or using themselves and making more $ by slicing if they've taken M. Smuggler too.

The original list is at least a bit more telling as to how much the professions are used, but not much.
Without info about when it was collected, how they are measured, and what the actual percentages are, it doesn't mean much.
Presumably, the data was collected recently, maybe within the last 2 weeks, and every character that has at least the novice box is counted for that profession.
If they really wanted us to know what the most 'popular' professions are, they would list the actual number of characters that have each skill box. The list would be quite long, but would actually tell the truth about profession popularity.
Marketing is why the lists have been shown to us the way they have. They show a false diversity.
Some professions would stay near their current position, but it would be quite a different list if they showed the true popularity of each skill box.

By not fixing or adding to regular professions, they drive people away from them.
When I left about 4 months ago, of the number of buildings around Coronet, about 50% had vendors, now its 10% or less (Ahazi and Eclipse).
Some have moved to Dant. as that's where most of the grinding happens, but even Dant has a good bit fewer vendors than it used to.

I've tried to keep an open mind to the CURB changes, as there were imbalances, though I don't think it required the adding of a 'combat level' system on top of the' experience' system already in place.
Grouping is more of a reqirement now than before, and that is somewhat of a good thing.
Some people need or want to solo, though, and that's a good bit harder now.

There have been so many questionable changes, like:
*Loot drop items required for slicing.
*Weapons are no longer insurable.
*Doctors and Medics no longer get experience from healing in Hospitals (which is by far, the most asinine change) so healers are now required to be in combat to advance (which renders my Master Doctor worthless, as I mostly spent time in Med Centers healing people, and the Med Centers are now ghost towns, at least he's already Master).
*Two 'Double Experience' periods, with 'respec's' (I understand this somewhat, saying 'Hey, were sorry for the downtime, bugs, changes, etc.' but having the double xp twice, and allowing players to swap skills numerous times allowed people to advance through Force Sensitive skills and Jedi skills much faster than intended.

And I seem to find new ones every day that I log in.

While everyone will never agree about all the choices made in the games' direction, many feel they have made several grave mistakes.

This is partially evidenced by one of the statements in the press release about the new expansion:

The companies also revealed that more than 1 million units of the Star Wars Galaxies franchise have now been sold, a testament to its ongoing popularity.

This was brought up in a thread called Smuggler Popularity, you can see my whole post here, but briefly, I said:

Great, they've sold more than 1 million units, of course only a small percentage of the people that have bought it still subscribe.
Marketing at its finest.
Which is better, 1 million sold with 20%-30% still subscribing after 2 years, or 750,000 sold with 50% or better still subscribing after 2 years?

Of course, we don't know how they are counting 'units sold'.
Presumably, it counts every product related to the game, which include:
*Star Wars Galaxies - An Empire Divided
*Star Wars Galaxies - An Empire Divided Collector's Edition
*Star Wars Galaxies - Jump To Lightspeed
*Star Wars Galaxies - Episode III Rage Of The Wookies
*Star Wars Galaxies - The Total Experience (containes AED, JTL, RotW)

This, of course, paints the game in a very good light. And that's what marketing is for.
It also gives a false impression of the number of current subscribers.
According to various sites, the number of current subscribers of SWG is about 250,000. (sorry, no link, I know they are there, just can't find them)
The only required item from that list is the original 'An Empire Divided' or the 'Collector's Edition'.
JTL and RotW are extra expansions and no one is required to buy them, and I'm not sure if RotW requires JTL or not, but either way, it throw off the true count.
Anyone that buys JTL must have bought AED, so that counts as two sales.
As I said, I don't know if JTL is required for RotW, but it's still minimum two sales to get RotW, and possibly three.
Unfortunately, it seems they are more interested in drawing a continual stream of new subscriptions rather than a healthy balance of new customers while retaining current subscribers.

While most of what is said (and the venom unleashed) by the players is directed at S.O.E., they are not alone in this.
Lucas Arts also has a say in what happens and when.
Based on some things I've heard, they are part of the reason for the CURB, pushing the 'RoTW' live before it was fully ready (released when Episode 3 hit theaters), and will probably do the same thing with 'ToOW', as it's to be released when Episode 3 is released on DVD in November.
S.O.E. is responsible for some problems as well as L.A., but S.O.E. is the most visible target as they write the code, run the servers, and distribute the game.

I feel very much the way electricnomad did, I would never have thought that the friends I made and experiences I had with them would mean so much to me, yet they did.
It saddens me greatly that so much potential has been (thus far) squandered and great players have left in disgust, confusion, anger, and resignation of hope after investing their time playing and coming up with so many great ideas, only to have them ignored.

I still don't know whether I will be continuing or canceling my SWG account.
I have packed up two of my characters and deleted one, leaving one to try to learn the new system, and see what changes happen before my renewal date.
Honestly, it doesn't look too good.

Gay

Merriam-Webster says:
Main Entry: 1 gay
Pronunciation: 'gA
Function: adjective
Etymology: Middle English, from Middle French gai
1 a : happily excited : MERRY b : keenly alive and exuberant : having or inducing high spirits
2 a : BRIGHT, LIVELY (gay sunny meadows) b : brilliant in color
3 : given to social pleasures; also : LICENTIOUS
4 a : HOMOSEXUAL b : of, relating to, or used by homosexuals (the gay rights movement) (a gay bar)
synonym see LIVELY
- gay adverb
- gay·ness noun

Nowhere in that definition do I see the words stupid, crappy, fucked up, dumb, retarded, dorky, asinine, unintelligent, ignorant, or broken, so don't use it that way.

17 August, 2005

My Spirit Comes Here To Drink

I am of this coast and it's keeper
And my spirit comes here to drink
Surrounded by spirits of caring
As a timber blue haze dissolves

The mountains snow covered and glowing
When wolf will drop winter fur
This afternoon it rains
Beauty of bubbles and grain
My spirit comes here to drink

16 August, 2005

Sports

The American football (pre) season started a few days ago.

I don't really watch football. I used to watch more when I was a bartender, as opening time on Sunday was when NASCAR or Chiefs football started, or 1pm, whichever was earlier.

As I was picking up some Boddingtons at the liqour store, the clerk asked if I was going to be watching football that night, and that made me remember a thought I had a while ago.

What sports are the most popular in the U.S.?
Baseball, basketball, and football.
Granted, baseball isn't as popular since the strike a few years ago, but it's still in the top three.

There are quite a few other sports out there, but these three dominate in America.
Hockey, golf, rugby, soccer, cricket, and many others are popular in other countries, but not as much in the U.S.
Golf and hockey are in the top ten, but they still don't have the draw that the big 3 do.
Golf could be exchanged with baseball, but I still think baseball is a bit ahead. Golf is more popular in the 'go play' sense than the 'watch on TV' sense.
Who knows what's going to happen with hockey in the next couple of years.

Why are these "big 3" so popular and the others aren't?

What do they all have in common?

They were all invented in America.

Football has some origins in rugby and soccer, but it's basically an American invention.
Basketball was invented in Springfield, MA, though James Naismith was Canadian by birth.
Baseball was based on the English game of 'rounders' but like football, is basically an American game.

Why do we take from others, change the rules, and call it our own?
Independence I guess.
America is the rebelious teenager of the world.

I'm a hockey and rugby man.

15 August, 2005

How Rude

I knew that there were a lot of people that have no respect for anyone, I just didn't know how many there actually were.

A few days ago, Mark Chesnutt was performing a concert in town.
It was a benefit for the Kansas State Troopers and there were quite a few people there, about 1,600 or so, I'd guess.
Nice turnout for our town, as people seem reluctant to see shows here, prefering to go to Kansas City, Lawrence and sometimes Wichita instead.

I work in the entertainment industry as a stagehand, generally as a lighting tech, meaning I set up, focus, take down, and repair lights used in concerts and theatrical productions.
I was working at the venue that day, as a light tech, and was to be running the lights and calling the spot cues for the show.

The show started off a bit late, as is typical with concerts in a proper theatre, because people don't show up until a few moments before the time listed on the tickets.
I guess they all think it only takes 3 minutes to get your ticket taken, wait in line for beer, and find your seat.

I'm a firm believer in "start it on time, everytime".
Sure it makes people mad that they missed the first 8 minutes of the show because no one is allowed in during the first scene (as sometimes happens with plays/musicals), but they don't show up late next time, either.

The community dinner theatre has this problem too.
They used to be near railroad tracks and people made the effort to arrive early so they didn't miss any of the show.
When they moved to a new building, everyone was so happy to not have to arrive 20 minutes early, they didn't.
Now, almost every performance starts 10 minutes late, and intermission usually lasts an extra 5-10 minutes too.

Arrive early, sit down, shut up.

Sorry for the slight diversion, back to the main subject.

Once the show started, it went OK for about the first 15 minutes.
I don't listen to country music and don't know Chesnutt's tunes, but I had a set list with info about tempo, solos, and such, so I was following along nicely.

Typically guitar picks are used for several songs then tossed to the crowd because they lose their stiffness, and also as a bonus for the crowd.
Being a theatre, everyone was sitting, and the first 2 rows were full of wheelchairs and someone decided to walk down to the front of the stage, wait for Mark to acknowledge them, and asked Mark for a pick.

While I didn't meet Mark, I'm sure he's a nice guy and would try to help you out if you needed it, but where do people get the balls to interrupt the entire concert just so they can have a guitar pick?

It wouldn't have been so bad, but another person went up and asked for a pick.
Then another.
Then another.
After about 5 people had gone to the stage, he made a comment that he only had 6 left, and 3 people immediately stood up and debated whether to head up to the stage.
Don't want to be left out.
Eventually the bass player walked off stage and grabbed a handfull of picks, came back and Mark tossed them to a crowd of about 15 people.

The rest of us were still waiting for the next song.
After 10 minutes, he was finally able to move on to the next song.
10 minutes.

After playing a couple more songs, and skipping a couple (which is really not good for me, since I don't know the songs), a couple of boys who were maybe 16 walked down to the stage and at the end of the song, Mark made a comment about being a few minutes late (for a pick), then they asked Mark to give them his hat.

You've got to be fucking kidding me!!!

Mark is a fine artist, and though he is not the biggest name in country music, I'm sure he does quite well financially speaking.
I'm sure he paid several hundred dollars for that hat, yet he gave it to them.
He supports several charities, and I'm sure he's generous, but this man was robbed.
I'm sure he felt that he had to give them the hat to not seem like a bad guy.

After a few more songs, and skipping another one or two, a couple of girls wandered to the stage.
Amazingly they didn't ask for anything.
Mark made some comment that I didn't quite catch about sitting down or somesuch, and they sat down on the floor in the aisle, right in front of him.
By the end of the show (about 20-30 minutes) about 40 people had wandered down to the aisle and sat on the floor. Mostly kids in the 12-16 year old range.

This is illegal, and the venue can be fined by the Fire Marshal for allowing this to occur.
What I found amazing was that the Housemanagers and Ushers did absolutely nothing.

The Housemanager and Ushers job is to make sure things like that don't happen, as well as help people find their seats, not allow people to make recordings or take pictures, and generally make sure people have a good experience at performances.

Mark was originally to perform 21 songs and 2 songs for an encore, with the entire show taking approximately 90 minutes.
He skipped about 4 songs, and cut one song from the encore to make his 90 minute set.

What makes you 40-50 people so important that you can stop the show and 'steal' those 5 songs from the other 1,550 people that paid to see the show?

This is by far the worst case of concertus interruptus I have ever seen.
Usually it's just a person or two shouting to the performers, "I love you" or "play xxx song".
Sometimes a performers' friend is in the audience and they talk for a moment.
That's it.

Most of the people asking for picks, or hats, and sitting in the aisle were teens.
Parents are supposed to be teaching their kids how to act in society, but apparently they aren't.
It's not that hard to teach them acceptable behavior.
I'm certainly no Mr. Manners, and I don't know all the rules of etiquette, but I do know that this crap is not acceptable.

I guess my expectations of society are too high.

13 August, 2005

What's Your Pirate Name?

My pirate name is:

Bloody John Roberts

Every pirate lives for something different. For some, it's the open sea. For others (the masochists), it's the food. For you, it's definitely the fighting. Two things complete your pirate persona: style and swagger. Maybe a little too much swagger sometimes -- but who really cares? Arr!

Get your own pirate name from fidius.org.

Security

Identity theft, junk mail, spyware, viruses, spoof sites, phishing, pop-up ads.
All are potential security threats to our computers.

There are articles in the news every day about various occurances of the above mentioned items.
A credit card firm had their db hacked and the info of up to 15,000 people was accessed.
A similar break-in to a cellular phone database.
Students at a Pennsylvania high school used school provided laptops to view administrators computers.
Web sites that secretly install programs onto our computers.

Security is a serious subject, and vigilance is required to stay ahead of those that wish to use our cpu cycles for their own purposes.

Why, then, is it so easy for security measures to be bypassed?
Sometimes, the software itself is to blame.
When your business is writing software to sell to the world, there are many considerations.
There are deadlines and release dates, and if they are not met, shareholders, and bosses, are not happy. Thus, things get missed.
Sometimes serious things that leave huge openings in the software, sometimes minor things that aren't found right away.

Microsoft is easy to point the finger at in this case, but only because they are 500LB gorilla in the neighborhood.
Microsoft (by install numbers) has the dominant OS, web browser, and office software, thus most nefarious types try to crack Microsoft products.
If Linux (or Mac, OS/2, SunOS, etc.) was the dominant OS, they would be in the place that Microsoft is now, and all the virus writers would be working at cracking Linux.

Microsoft, and others, know that there will be bugs and vulnerabilities when they release a product, and that someone else will find some of them first.
The Almighty Dollar trumps quality, apparently.

You can tell these companies that you won't tolerate this behavior anymore.
Write all the letters you want but until you speak with your wallet, they aren't going to listen.
Don't buy from companies that have a history of this type of software release, typically referred to as "dribbleware"
Sure it's hard, and that's what they want, for you to be addicted to what they've got.

That angle has been argued many times before and I don't expect that this will really work, as many people don't like change and won't give up what they know.

Passwords
Passwords are something that you can do about your computer's security.
Or can you?

Let us set the way-back machine for about 10 years ago.
Back in the day, there were nowhere near as many sites on the web as there are now.
Navigation was pretty easy, the browser wars were heating up and all looked rosy on the horizon.

Along came cookies.
Seemingly innocent bits of code that could be used to track your browsing, but were mostly used to save site preferences and such.
There was a lot of talk about this invasion of privacy that eventually settled down, and while they can (and are) used for ill-purposes, browsers have enabled ways to block some or all cookies with preference settings.
You don't hear about them as much anymore, but most spyware and virus scan tools have cookie "cleaners" that can remove cookies while saving others you "need" to remember your site preferences and sometimes, log-in info.
For the sites that require log-ins, that is.

Back in the 'good ol days' there weren't many sites that required people to register to view what the site offered.
Now it's almost a given that you have to register to use "advanced" features.

Passwords are supposed to be hard to guess, which generally means hard to remember.
You should use mixed case letters, numbers and symbols in a password of at least 6 characters to be a decent password.
Most sites allow case-sensitve, a few don't allow numbers, many do not allow symbols in their passwords, and minimum characters vary from 0 to 6.

In the past, most people only had a few passwords to remember, dial-up log-on, email (which is usually the same as the dial-up log-on), maybe a password at work to access your computer, perhaps a couple of others for a few web sites.
Even then, it was too hard for people to remember passwords and they would be written down "somewhere safe" so we didn't have to remember them.
Now, it's easy to have 10, 20, or more sites that need log-in/password info.
Banks, (multiple) email accounts, libraries, forums, online games, chat programs, eBay, Amazon, TVGuide Online.
My city newspaper requires registration to view anything other than some basics like classifieds and weather, and there's only about 125,000 people in the city that I live in.

With so many sites requiring registration now, it becomes hard to remember all your passwords.
People start using the same password (and username) for several, or all, of the sites they register with, which is obviously insecure.
Browsers and stand-alone programs tried to alleviate some of this problem by adding password managers that can remember your login info for all the websites you visit, allowing you to have one master password to enter and allow access to those sites.
In theory, this is a good idea, but where does this password info live?
Why, on your computer of course.
The same place that people are hacking into using the vulnerabilites in the OS or browser you use.
What happens if your hard drive crashes?
You have now lost all those stored passwords and don't have access to your favorite sites anymore since you can't remember your passwords.

Some sites, like forums, banks, email, etc, need verification of who we are and provide accountability for our actions. This requirement won't go away, nor should it.

Many sites require registration to track users browsing habits so they can provide targeted advertising based on what you have already viewed on their site, and any others run by the same company.
Which give us those annoying pop-ups, pop-unders, pop-overtheres, etc, and some ad companies don't screen their customers very well, allowing them access to our machines with their malicious intentions.

Once again, the Almighty Dollar wins the day.

I'm not innocent in this game, I have done some of the above and though I don't anymore, it doesn't change the fact that I did it, and put myself at risk.
Although I never use Internet Explorer except for using Windows Update, or to download Mozilla (and formerly Netscape) on a freshly installed machine.

12 August, 2005

Driving

Driving can be such a wonderful experience.

I've driven a lot.
Because of my job, I have a CDL (commercial drivers license, for driving a semi) and have driven (mostly from my home in Kansas) to, and back from, Florida, Tennessee, Colorado, Texas, Missouri, Iowa, Minnesota, Arizona, Nebraska, Kentucky, Canada, Georgia, Ohio and probably a few other places that slip my mind.
In general, they were decent trips, and mostly uneventful.

Driving my own personal vehicle, I have not logged nearly as many miles, but I have driven to and from, Missouri, Colorado, and Tennessee.

My personal favorite is Colorado.
Typically, I drive to Aspen 2-4 times a year for work, if you can call it that, and I am always amazed at its beauty.
The views from the mountain passes is amazing and I doubt I shall ever tire of them.
Oh, and the friends I have made there too, make it all the more enjoyable.

Unfortuately, that's about all the 'good stuff' I can say about driving.

People never cease to amaze me at their stupidity when driving.
When you are in a semi, you have a much better view of what is happening and can hopefully avoid any problems. It doesn't always work, but much of the time.
Driving a 'normal' vehicle, (I don't consider gas-guzzling SUVs normal) your view is much more limited.

I've seen people tailgating semis at unbelieveably close distances. They must think that when a tire blows out on a semi trailer, it is somehow magically attracted to the shoulder and won't end up through their windshield.
I've seen people squeeze in between two vehicles to take an exit, even though there was only about one-and-one-half car lengths between them.
I've seen people drive around other vehicles on the shoulder to both take an exit and just because they couldn't pass on the left.
I've seen people reading books and newspapers, putting on make-up, making out, or otherwise sexually involved (with themselves or others), and who knows what I haven't seen.

Crazy.

I will admit that some semi drivers are vindictive, and purposely do things like tailgate or slow down, but generally, they just want to get from point A to B.

I generally don't drive semis much anymore, and so I haven't been exposed to as much stupidity in the last year, and mostly drive my own vehicle.
So we now get to the crux, and original reason for the topic.

On-ramps and merging
I believe a few (well, maybe more than a few) need to re-read the drivers license manual.
For some reason, folks seem to think that since the road they were on had a speed limit of 35, the on-ramp has the same speed limit. That everyone else will just slow down or move to let them merge, and that once they actually get on the highway proper, then it's allowed to floor it until you reach 70.
No wonder there are so many accidents.
Driving 40-ish and trying to merge with cars going 30MPH faster than you is insane.
It's even worse that these people endanger others because they are forced to do the same thing while following these chowderheads onto the highways.

This is basically my only pet-peeve about driving, and while tailgating a semi generally doesn't endanger anyone but themselves, this, in my opinion, ranks up there with drunk driving.

Keep the shiny side up and the greasy side down.


Disclaimer:
Yes, tailgating (and other stupid things people do while driving) is dangrous.
I won't deny that, but your 3,000LB car rear-ending a 60,000LB semi trailer isn't (usually) going to hurt the semi driver or others on the road.
This is my opinion, and not a suggestion to do stupid crap like tailgating, drink-n-drive, speed, drive-by, sleep, or anything else while driving.

Disclaimer: 1) a renuciation of any claim to or connection with; 2) disavowal; 3) a statement made to save one's own ass
(Stolen from "Dogma" by Kevin Smith)

My Triumphant Return

Like McArthur, I have returned.

Wow, how time slips away.
I meant to drop some thoughts here for some time, but for various reasons (Star Wars Galaxies, work, Matrix Online, general laziness, Puzzle Pirates, work, and probably a few other things) I haven't.

I've got several things floating around in my frond, some are new, and some have been there for a while, and I need to get them out before I forget them all.

Hopefully, over the next couple of weeks, I will get them all down, and come up with some new material as well to stave off another 8 month hiatus.

Also, thanks to Julia for being an inspiration of thought.
I love the mental recharge I get from talking to you.
One of these days, we need to sit down and chat for a week or two.

*Extra credit for those that know what 'frond' means in this context.
*Five points extra if you know where it comes from.